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Titel 3D Visualization Tools to Support Soil Management In Relation to Sustainable Agriculture and Ecosystem Services
VerfasserIn Chen Wang
Konferenz EGU General Assembly 2017
Medientyp Artikel
Sprache en
Digitales Dokument PDF
Erschienen In: GRA - Volume 19 (2017)
Datensatznummer 250137871
Publikation (Nr.) Volltext-Dokument vorhandenEGU/EGU2017-726.pdf
 
Zusammenfassung
Visualization tools [1][2][6] have been used increasingly as part of information, consultation, and collaboration in relation to issues of global significance. Visualization techniques can be used in a variety of different settings, depending on their association with specific types of decision. Initially, they can be used to improve awareness of the local community and landscape, either individually or in groups [5]. They can also be used to communicate different aspects of change, such as digital soil mapping, ecosystem services and climate change [7][8]. A prototype 3D model was developed to present Tarland Catchment on the North East Scotland which includes 1:25000 soil map data and 1:50000 land capability for agriculture (LCA) data [4]. The model was used to identify issues arising between the growing interest soil monitoring and management, and the potential effects on existing soil characteristics. The online model was also created which can capture user/stakeholder comments they associate with soil features. In addition, people are located physically within the real-world bounds of the current soil management scenario, they can use Augmented Reality to see the scenario overlaid on their immediate surroundings. Models representing alternative soil use and management were used in the virtual landscape theatre (VLT) [3]with electronic voting designed to elicit public aspirations and concerns regarding future soil uses, and to develop scenarios driven by local input. Preliminary findings suggest positive audience responses to the relevance of the inclusion of soil data within a scene when considering questions regarding the impact of land-use change, such as woodland, agricultural land and open spaces. A future development is the use of the prototype virtual environment in a preference survey of scenarios of changes in land use, and in stakeholder consultations on such changes.END Rua, H. and Alvito, P. (2011) Living the past: 3D models, virtual reality and game engines as tools for supporting archaeology and the reconstruction of cultural heritage - the case-study of the Roman villa of Casal de Freiria, Journal of Archaeological Science, 38(12): 3296-3308. Wang, C., Miller, D.R., Brown I., Jiang Y., Castellazzi M, “Visualisation Techniques to Support Public Interpretation of Future Climate Change and Land Use Choices: A Case Study from N-E Scotland”,  International Journal of Digital Earth, Volume 9, Issue 6, pp.586-605, 2016. VLT, http://www.hutton.ac.uk/learning/exhibits/vlt Scotland’s soil, http://www.soils-scotland.gov.uk/ Wang, C., Miller, D.R., Jiang Y., Donaldson-Selby, “Use of 3D Visualisation Tools for Representing Urban Greenspace Spatial Planning”,  2015 IEEE International Conference on Information Science and Control Engineering Shanghai, China, April 24-26, 2015. Tobias, S., Buser, T., Buchecker, M. (2016) Does real-time visualization support local stakeholders in developing landscape visions? Environment and Planning B:Planning and Design, 43: 84¨ C197. Li.Y, Zhu. A-Xing, Shi. Z, Liu. J and Du. F, “Supplemental sampling for digital soil mapping based on prediction uncertainty from both the feature domain and the spatial domain”, The Global Journal of Soil Science, Volume 284, pp 73-84, 2016. Warren-Kretzschmar. B and Haaren, C, “Communicating spatial planning decisions at the landscape and farm level with landscape visualization”, Journal of Biogeosciences and Forestry, volume 7, pp 434-442, 2014.